Master of Education (MEd)
Apps (applications), Exergames, Mobile Device, Website
Roger Pence, Pamela A. Redmond, Jim O'Connor
With adolescent obesity rates continuing to rise and the time students spend in physical education continuing to fall there needs to be a way to connect with students outside of the classroom to help promote a healthy lifestyle. Youth's ages 8-18 spend over 53 hours per week on their devices (Cummiskey, 2011). All students at American Canyon High School bring their own mobile device to school each day. On those devices are apps, which when used which some guidance can be great learning tools for students to learn more about fitness, nutrition, and games (exergames). If students had an easily accessible location to find out which of these apps were beneficial to them, where they could download them, and how they were going to use it would be a big step in promoting a healthy lifestyle outside of the classroom. A website was created with nine apps, three from each category above, for students to use throughout the school year. This website will be used to assign homework and even assist in project development that will be going on though out the school year.
Rowell, Brad, "The Use of Apps in Physical Education" (2015). Student Publications & Research of the TUC GSOE. 67.
Rowell, B. (2015). The Use of Apps in Physical Education. Retrieved from https://touroscholar.touro.edu/tucgsoe/67