Publication Date

7-2017

Document Type

Thesis

Degree

Master of Education (MEd)

MA Concentration

Educational Technology

Advisors

Michael K. Barbour, Pamela A. Redmond, Lisa Palacios

Abstract

Math fact fluency is essential to success in higher mathematics. When students achieve automaticity with basic math facts, they can free up their working memories to solve more complex problems. However, even though math facts are taught in the lower elementary grades, many fourth graders still do not know their facts fluently. Timed tests and flashcards have been shown to be ineffective in teaching math facts, and have actually contributed to math anxiety in students. On the other hand, with technology playing a larger part in today’s classrooms, digital game based learning has become a viable way to teach students new concepts in a manner that is fun and engaging.

The purpose of this action research study was to see what effect, if any, an online digital math program like Reflex Math would have on multiplication math fact fluency levels and math attitude in fourth grade students. The researcher utilized both quantitative and qualitative data (i.e., tests, surveys, and observations) to assess the effectiveness of Reflex Math. Through use of descriptive statistics and inductive analysis, the researcher determined that Reflex Math had a positive effect on students’ math fact fluency levels as well as on their math attitudes. Student confidence and success with math facts soared after using the program regularly for several months. However, the increased math fact fluency did not translate to a significant increase in scores on the standardized STAR Math assessment. Further research needs to be conducted to determine the long-term effectiveness of learning facts using Reflex Math.

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